Within the project, the preferred spelling and reference term video-game has been selected to refer to products that are primarily entertainment-focused in intent, and accessible via media that require visual interfaces (such as screens or monitors) and interactivity through the use of a keyboard, mouse, or specialized proprietary piece of hardware.
Video-game was chosen over other common spellings such as videogame and video game. The spelling video-game indicates the relationship between the two aspects of the experience of the product, and also intimates the ways in which those two characteristics of form are dependent upon one another. A video-game requires that certain technologies are present to drive the experience, and that the end goal of the experience is structured play, governed by a pre-determined ruleset. Where discussed game experiences or technologies of play do not fit this definition, it is noted within the project documentation, and clarification is provided.